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Bunny
Level 18
Race Animal
Zone Labyrinth
- Stage 7

Bunny is an enemy that appears in Sonny 2 during Labyrinth.

Battle[]

Attributes[]

Attributes LV18
EASY Speed 167
Instinct 283
Strength 283
HP 26979
CHALLENGING Speed 185
Instinct 567
Strength 567
HP 45865
HEROIC Speed 185
Instinct 709
Strength 709
HP 53959
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
30%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Auto Swing
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
170% Strength + 170% Speed
Accuracy modifier Additional notes
1
Restores 8 Focus to caster.


Failing Courage
Cost CD Available Targets Number on Action Bar
10 Focus
4
Enemies
1
Element Damage/Healing
Cosmic
130% Strength
Accuracy modifier Additional notes
1
Failing Courage
It stares into your soul... Run Awaaaay! Lasts 5 turns.
Takes damage equal to 45% of own Strength and Instinct.
Debuff


Fuzzy Inside
Cost CD Available Targets Number on Action Bar
10 Focus
5
Enemies
1
Element Damage/Healing
Cosmic
300% Strength
Accuracy modifier Additional notes
1
Fuzzy Inside
Even though the bunny attacked you, you feel fuzzy inside. Healing over time increased by 20%. Lasts 3 turns.
Buff


Holy Hand Grenade of Antioch
Cost CD Available Targets Number on Action Bar
5 Focus
4
Self
1
Element Damage/Healing
Fire
150% Strength
Accuracy modifier Additional notes
Unavoidable
Holy Hand Grenade
Quick! The monster is weakened! Strike now! Lasts 2 turns.
Takes 400% more damage.
Undispellable


Inconspicious
Cost CD Available Targets Number on Action Bar
12 Focus
3
Enemies
1
Element Damage/Healing
Physical
300% Strength
Accuracy modifier Additional notes
1
Vicious Paws
Those cute furry white paws sure can knock the wind out of someone. Speed reduced by 15%. Lasts 5 turns.
Applied to caster.
Debuff


Vicious Paws
Cost CD Available Targets Number on Action Bar
8 Focus
3
Enemies
1
Element Damage/Healing
Physical
240% Strength
Accuracy modifier Additional notes
1
Vicious Paws
Those cute furry white paws sure can knock the wind out of someone. Speed reduced by 15%. Lasts 5 turns.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP above 1% Holy Hand Grenade of Antioch Failing Courage
Fuzzy Inside
Inconspicious
Vicious Paws
Auto Swing
HP below 1% Holy Hand Grenade of Antioch 50%:
-Failing Courage
-Fuzzy Inside
-Inconspicious
-Vicious Paws
50%:
-Auto Swing

Equipment[]

Tactics[]

Drops[]

Item Name Item Icon Sell Price Item Stats Item Description
Thunder Mask
€121
  • Speed+9
  • Instinct+41
  • Vitality+6
  • Lightning Piercing+7
Spark Leggings
€111
  • Speed +15
  • Instinct +25
  • Vitality +10
  • Lightning Piercing +6
Deathbone Armor
€131
  • Instinct+39
  • Strength+12
  • Vitality+9
  • Ice Piercing+7
Someone could really hurt themselves just putting this thing on.
Bone Braces
€121
  • Speed+6
  • Instinct+22
  • Vitality+19
  • Ice Piercing+7
Toxic Clutch
€79
  • Speed +11
  • Strength +18
  • Vitality +8
  • Poison Piercing +5
Night Vision
€121
  • Speed+6
  • Strength+28
  • Physical Piercing+40
White Jeans
€111
  • Speed+15
  • Instinct+5
  • Strength+20
  • Vitality+10
Poseidon's Fury
€373
  • Speed+51
  • Instinct+102
  • Lightning Piercing+98
Wield the fury of a titan.
Amberstone Sword
€187
  • Speed+17
  • Physical Piercing+98

Trivia[]

  • This enemy is a reference to the Killer Rabbit from the comedy, Monty Python and the Holy Grail. This is seen that it weakens itself with the Holy Hand Grenade, a reference to the weapon used to smite the rabbit in the comedy.
  • The bunny's animation is identical to Gregor. Attack, stunned, hit, and death animations are the same.

See Also[]

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