Bunny | |
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Level | 18 |
Race | Animal |
Zone | Labyrinth - Stage 7 |
Bunny is an enemy that appears in Sonny 2 during Labyrinth.
Battle[]
Attributes[]
Attributes | LV18 | ||||||||
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EASY | Speed | 167 | |||||||
Instinct | 283 | ||||||||
Strength | 283 | ||||||||
HP | 26979 | ||||||||
CHALLENGING | Speed | 185 | |||||||
Instinct | 567 | ||||||||
Strength | 567 | ||||||||
HP | 45865 | ||||||||
HEROIC | Speed | 185 | |||||||
Instinct | 709 | ||||||||
Strength | 709 | ||||||||
HP | 53959 | ||||||||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 8 Focus to caster. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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It stares into your soul... Run Awaaaay! | Lasts 5 turns. Takes damage equal to 45% of own Strength and Instinct. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Even though the bunny attacked you, you feel fuzzy inside. Healing over time increased by 20%. | Lasts 3 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Quick! The monster is weakened! Strike now! | Lasts 2 turns. Takes 400% more damage. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Those cute furry white paws sure can knock the wind out of someone. Speed reduced by 15%. | Lasts 5 turns. Applied to caster. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Those cute furry white paws sure can knock the wind out of someone. Speed reduced by 15%. | Lasts 5 turns. | ||
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
HP above 1% | Holy Hand Grenade of Antioch | Failing Courage Fuzzy Inside Inconspicious Vicious Paws |
Auto Swing |
HP below 1% | Holy Hand Grenade of Antioch | 50%: -Failing Courage -Fuzzy Inside -Inconspicious -Vicious Paws 50%: -Auto Swing |
Equipment[]
Tactics[]
Drops[]
Trivia[]
- This enemy is a reference to the Killer Rabbit from the comedy, Monty Python and the Holy Grail. This is seen that it weakens itself with the Holy Hand Grenade, a reference to the weapon used to smite the rabbit in the comedy.
- The bunny's animation is identical to Gregor. Attack, stunned, hit, and death animations are the same.
See Also[]
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