Break is an active ability in Sonny 2.
A tactical blow that damages the target for X% of your Strength and stuns it for one turn.
Deals damage to a target and places a buff on it for 1 turn.
Concussion: This unit is stunned.
- Tier 1: Costs 15 Focus and damages target with 110% of caster's Strength
- Tier 2: Costs nothing and damages target with 220% of caster's Strength
Biological users specializing on the left side of the Ability Tree should take full advantage of this skill. Compared to the Break in Sonny, this version of the ability is much more utilizable, as its Tier 2 costs nothing, and the general damage has been heightened compared to the previous version. As the stages progress, but especilly at the beginning, this ability will prove very essential to immobilize the enemies to create more openings or to nullify their powerful buffs.
- Break looks identical to its counterpart in Sonny.
- Leading Strike and Slam's icon has a recolor to this ability.