The Mayor | |
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Level | 22, 24 |
Race | Human |
Zone | Hew - Stage 9, 14 |
Allies | ZPCI, Guardian Cannon |
โ | I won't let you kill me, you filthy corpse! I'm the mayor! | โ | |
~ The Mayor to Sonny's party |
Boris Livingstone, also known as The Mayor, is the appointed leader of Hew. He and Guardian Cannon are the final bosses of the zone.
Background[]
Boris Livingstone was the ZPCI appointed Mayor of Hew, before his death during the revolt at the hands of Sonny and his party.
Not much is known about the Mayor's background, though it is evident that at some point he killed Felicity, or ordered her to be killed. He is surprised and horrified, therefore, when he sees her risen as a zombie during the revolt, and implores the ZPCI to protect him from her.
Name Origin[]
Boris Livingstone is named after both Boris Johnson, who was the mayor of London when Sonny 2 released, and Ken Livingstone, who was the mayor of London before Boris Johnson.
Battle[]
Attributes[]
Attributes | LV22 | LV24 | |||||||
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EASY | Speed | 213 | 252 | ||||||
Instinct | 177 | 209 | |||||||
Strength | 82 | 97 | |||||||
HP | 15610 | 18478 | |||||||
CHALLENGING | Speed | 237 | 280 | ||||||
Instinct | 353 | 418 | |||||||
Strength | 164 | 194 | |||||||
HP | 26538 | 31412 | |||||||
HEROIC | Speed | 237 | 280 | ||||||
Instinct | 442 | 523 | |||||||
Strength | 205 | 243 | |||||||
HP | 31221 | 36956 | |||||||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
This unit's damage abilities are extremely limited. | Lasts 8 turns. Deals 50% less Damage. Receives 300% more Damage and Healing. Health increased by 300%. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
This unit's healing abilities are extremely limited. | Lasts 8 turns. Deals 50% less Healing. Receives 300% more Damage and Healing. Health increased by 300%. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
This unit is not profiting from healing done over time. | Lasts 8 turns. Receives 90% less Healing-over-Time. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
This unit's Instinct is increased by 40%. | Lasts 3 turns. Increases Lightning Defense by 100%. Applied to caster. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Recovers 50 Focus. Sonny can also use Leading Strike. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Dispels 1 debuff. | ||||
This unit is recovering 7 Focus per turn. | Lasts 5 turns. | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
This unit is enraged! Dealing 400% more damage. This cannot be dispelled. | Lasts 99 turns. Actually deals 150% additional damage. Actually dispellable, but Sonny has no skills that dispel Earth buffs. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
To achieve peace, one must wage war. This unit is suffering damage over time. | Lasts 4 turns. Damaged for 100% caster's Instinct. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Sonny can also use Retrograde. | ||||
Damage and healing are switched on this unit. | Lasts 2 rounds. | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
This unit cannot participate in this stage of the fight. | Lasts 8 turns. Unit is stunned. Receives 300% more Healing. Health increased by 300%. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Dispels 10 Earth buffs. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
This unit is very vulnerable to damage done over time. | Lasts 4 turns. Receives 100% more Damage-over-Time. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
First 12 rounds of battle, HP never reached 90% | Leading Strike* | ||
Over 12 rounds since battle start OR HP reached 90%, HP never reached 65% | Mayor Enrage | Equality Justice Peace Unity |
Leading Strike* Magistrate |
HP reached 65% but not 30% | Block Damage Block Healing Team Sacrifice Un-Enrage |
Equality Justice Peace Unity |
Leading Strike* Magistrate |
HP reached 30%, HP above 1% | Retrograde | Equality Justice Peace Unity |
Leading Strike* Magistrate |
HP below 1% | Retrograde | 50%: -Equality -Justice -Peace -Unity 50%: -Leading Strike* -Magistrate |
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*First three rounds of battle: first action bar instance. 4th to 12th rounds, HP not reached 90%: second instance. Otherwise 3rd instance. |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
---|---|---|---|---|---|---|
Broken Promise | Johnson's Legacy | Ken's Legacy | Proxy Leggings | Townhall Shoes | Plasma Rod |
Tactics[]
Drops[]
Item Name | Item Icon | Sell Price | Item Stats | Item Description |
---|---|---|---|---|
Broken Promise | โฌ186 |
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Johnson's Legacy | โฌ186 |
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Proxy Leggings | โฌ174 |
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Town Hall Shoes |
โฌ125 |
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Ken's Legacy | โฌ125 |
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Death Sentence | 465 |
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Gallery[]
Trivia[]
- Broken Promise has the same stats as Deadly Visage (dropped by Nostalgia), except that Broken Promise gives 45 Fire Defense.
- Due to a typo in the code, when he dies, he uses a random sound effect.
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