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Blood Hound
Level 17 ~ 23
Race Animal
Zone Hew
- Stage 2, 6, 12
- Training Fight
Allies Care Taker, Specialist, Riot Police

Blood Hound is an enemy from Hew in Sonny 2. It is allied with another Blood Hound and Care Taker or Specialist. In stage 2, it is allied only with a Riot Police.

Battle[]

Attributes[]

Attributes LV17 LV18 LV19 LV20 LV21 LV22 LV23
EASY Speed 133 147 162 178 195 213 232
Instinct 118 131 144 158 173 189 206
Strength 130 144 159 174 191 208 227
HP 3254 3597 3963 4352 4765 5203 5668
CHALLENGING Speed 148 164 180 198 217 237 258
Instinct 237 262 288 316 347 378 412
Strength 260 288 317 348 381 416 453
HP 5531 6115 6737 7398 8101 8846 9636
HEROIC Speed 148 164 180 198 217 237 258
Instinct 296 327 360 396 433 473 515
Strength 325 360 396 435 477 520 567
HP 6507 7194 7926 8704 9530 10407 11336
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Adrenaline
Cost CD Available Targets Number on Action Bar
None
3
Self and Allies
1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Dispels 3 Poison debuffs.
Sonny can also use Adrenaline.
Adrenaline
This unit's Strength is increased by 25% and is also regenerating 13 Focus each turn. Healing dealt and received is increased by 40%. Lasts 3 rounds.
Buff


Debilitated
Cost CD Available Targets Number on Action Bar
12 Focus
5
Enemies
1
Element Damage/Healing
Physical
310% Strength
Accuracy modifier Additional notes
1
Debilitated
Berserk attacks leave marks on their attackers. Taking periodic damage. Lasts 3 turns.
Damaged for 50% Strength.
Applied to caster.
Debuff


Leading Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Element Damage/Healing
Physical
170% Strength
Accuracy modifier Additional notes
2
Restores 50 Focus to caster.
Sonny can also use Leading Strike.



Overexertion
Cost CD Available Targets Number on Action Bar
12 Focus
5
Enemies
1
Element Damage/Healing
Physical
310% Strength
Accuracy modifier Additional notes
1
Overexertion
Overexertion due to a vicious attack causes this unit to receive 25% additional damage from all sources. Lasts 3 turns.
Applied to caster.
Debuff


Rabies
Cost CD Available Targets Number on Action Bar
12 Focus
4
Enemies
1
Element Damage/Healing
Physical
270% Strength
Accuracy modifier Additional notes
1
Rabies
This unit's Strength is increased and its Instinct reduced by 30%. Lasts 4 turns.
Debuff


Wound
Cost CD Available Targets Number on Action Bar
30 Focus
3
Enemies
1
Element Damage/Healing
Physical
220% Strength
Accuracy modifier Additional notes
1
Sonny can also use Wound.
Wound
This unit receives 35% additional damage from all sources, and is bleeding for 63% of the attacker's Strength each turn. Lasts 3 turns.
Takes 35% more damage and an additional 6.
Cannot stack.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 1% HP Debilitated
Overexertion
Rabies
Wound
Adrenaline
Leading Strike
Weakest friendly unit below 1% HP 50%:
-Debilitated
-Overexertion
-Rabies
-Wound
50%:
-Adrenaline
-Leading Strike

Equipment[]

Tactics[]

Generally, physical defense is important. Making sure everyone has high health and that they have the Mining Helmet is good.

Roald or Felicity will be the main damage dealer against the Blood Hounds. A Hydraulic build might give Emerald Death to either of them as Sonny would use support abilities such as Flash Freeze to keep the Blood Hounds stunned. In a Legend run, Felicity will have access to Hew shop equipment and her damage might make her a better option for this fight over Roald.

They have a high speed, yet lower health than the Riot Police. It is often wiser to destroy them first, although caution decreased accuracy of attacks due to their high speed. Stunning them, or using abilities that are accurate or cannot be avoided is a good strategy.

The specialist has lower strength than the hounds but can debuff the team a lot, and some abilities scale with speed (the specialist has the same amount of speed as the hounds), so it's wise to stun him as much as possible or just go for one hound and hope he won't cast Black Metal  or Chloroform.

Drops[]

They drop nothing.

Trivia[]

See Also[]

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