Blood Hound | |
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Level | 17 ~ 23 |
Race | Animal |
Zone | Hew - Stage 2, 6, 12 - Training Fight |
Allies | Care Taker, Specialist, Riot Police |
Blood Hound is an enemy from Hew in Sonny 2. It is allied with another Blood Hound and Care Taker or Specialist. In stage 2, it is allied only with a Riot Police.
Battle[]
Attributes[]
Attributes | LV17 | LV18 | LV19 | LV20 | LV21 | LV22 | LV23 | ||
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EASY | Speed | 133 | 147 | 162 | 178 | 195 | 213 | 232 | |
Instinct | 118 | 131 | 144 | 158 | 173 | 189 | 206 | ||
Strength | 130 | 144 | 159 | 174 | 191 | 208 | 227 | ||
HP | 3254 | 3597 | 3963 | 4352 | 4765 | 5203 | 5668 | ||
CHALLENGING | Speed | 148 | 164 | 180 | 198 | 217 | 237 | 258 | |
Instinct | 237 | 262 | 288 | 316 | 347 | 378 | 412 | ||
Strength | 260 | 288 | 317 | 348 | 381 | 416 | 453 | ||
HP | 5531 | 6115 | 6737 | 7398 | 8101 | 8846 | 9636 | ||
HEROIC | Speed | 148 | 164 | 180 | 198 | 217 | 237 | 258 | |
Instinct | 296 | 327 | 360 | 396 | 433 | 473 | 515 | ||
Strength | 325 | 360 | 396 | 435 | 477 | 520 | 567 | ||
HP | 6507 | 7194 | 7926 | 8704 | 9530 | 10407 | 11336 | ||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Dispels 3 Poison debuffs. Sonny can also use Adrenaline. |
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This unit's Strength is increased by 25% and is also regenerating 13 Focus each turn. Healing dealt and received is increased by 40%. | Lasts 3 rounds. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Berserk attacks leave marks on their attackers. Taking periodic damage. | Lasts 3 turns. Damaged for 50% Strength. Applied to caster. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 50 Focus to caster. Sonny can also use Leading Strike. |
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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Overexertion due to a vicious attack causes this unit to receive 25% additional damage from all sources. | Lasts 3 turns. Applied to caster. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit's Strength is increased and its Instinct reduced by 30%. | Lasts 4 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Wound. | ||||
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This unit receives 35% additional damage from all sources, and is bleeding for 63% of the attacker's Strength each turn. | Lasts 3 turns. Takes 35% more damage and an additional 6. Cannot stack. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
All friendly units above 1% HP | Debilitated Overexertion Rabies Wound |
Adrenaline Leading Strike |
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Weakest friendly unit below 1% HP | 50%: -Debilitated -Overexertion -Rabies -Wound 50%: -Adrenaline -Leading Strike |
Equipment[]
Tactics[]
Generally, physical defense is important. Making sure everyone has high health and that they have the Mining Helmet is good.
Roald or Felicity will be the main damage dealer against the Blood Hounds. A Hydraulic build might give Emerald Death to either of them as Sonny would use support abilities such as Flash Freeze to keep the Blood Hounds stunned. In a Legend run, Felicity will have access to Hew shop equipment and her damage might make her a better option for this fight over Roald.
They have a high speed, yet lower health than the Riot Police. It is often wiser to destroy them first, although caution decreased accuracy of attacks due to their high speed. Stunning them, or using abilities that are accurate or cannot be avoided is a good strategy.
The specialist has lower strength than the hounds but can debuff the team a lot, and some abilities scale with speed (the specialist has the same amount of speed as the hounds), so it's wise to stun him as much as possible or just go for one hound and hope he won't cast Black Metal
or Chloroform.Drops[]
They drop nothing.
Trivia[]
- Blood Hounds have the same model as Armored Hounds.
See Also[]
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