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โ€œ I think it's time I put away the box of toys and show you what I'm really capable of. โ€ž
~ Celestia
Blitz Raptor
Blitz Raptor in battle.
Level 17 (Legend)
Race Mutant
Zone Thunder Labs
- Stage 5/Wave 2 (Miniboss Stage)
Allies Spark Zombie
Tempest Raven

The Blitz Raptor is a Mini-boss enemy found within Thunder Labs in Chapter 5: Angel of Light.

Attributes[]

Attribute Notes:

  • Values in bold can be encountered in a Legend run (no training), no bold means that these values are only available in training fights.
    • Italic values cannot be encountered in training despite being coded in the game due to Sonny's level being +1 higher than the zone level when entering a new zone, on a legend run.
  • Buffs cannot reduce Power/Defense/Speed below 1. This also applies to Vitality but it normally cannot be modified in battle.
    • For Defense specifically, this means that the Damage taken Mod becomes ~200% while both breached and exposed. See this this page for more info.
  • Visible Power/Defense/Speed is rounded to nearest integer. If the actual value ends exactly in ".5", then it will be rounded to nearest even integer. Visible (Max) HP is rounded up.
  • Abilities can also have Hit./Crit. Bonuses, which are listed under the Abilities section.
  • Only Physical Defense is shown because the other elemental defenses are not used at all on units. They can still get non-physical elemental defense from certain abilities.
Base Mod Lvl 17
Power 0 0.9 662.97
Defense 0 1.2 883.96
Speed 0 1 736.63
Vitality 0 6.5 4788.11
Max HP from Vitality (7*Vitality) 33516.77
 
Visible Max HP from Vitality 33517
Visible Power 662
Visible Defense 884
Visible Speed 737
 
Damage Taken Mod from Defense 59.874%
... while Breached (-50% Defense)125%
... while Exposed (-75% Defense)162.5%
 
Hit. Bonus 0%
Crit. Chance 15%
Stun Resist 0%
Focus Drain Resist 50%
Physical Defense 0%


Abilities[]

 
Attack
Element
Type
Range
Target
Physical
Basic Attack
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
100% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
30%
100%
Reaction
Notes
 

 
Duel Strike
Element
Type
Range
Target
Lightning
Active
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
3
90% Power + 40% Speed
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
3
100%
500%
100%
Reaction
Notes
Caster gains 90 Focus and Target gains 100 Focus after use.
 

 
Storm Slash
Element
Type
Range
Target
Lightning
Basic Attack
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
120% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
 
Clarity
Caster Buff Description
Critical strike chance increased by 50% for the next attack.
Caster Buff Polarity
Caster Buff Charges
Caster Buff Duration
Caster Buff Notes
Positive
1
3
Charge consumed after using an ability.
 

 
Pulse
Element
Type
Range
Target
Element
Active
Ranged
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
4
(30% Power) x4
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
Drain 10 Focus from target on each hit, if caster has a Lightning buff while performing the hit. Damage multiplied by 1.1. Has the description "Deal # damage four times to the target." and the reaction description "If you have a Lightning buff, then each hit also depletes 10 focus.".
 

 
Energize
Element
Type
Range
Target
Lightning
Active
Ranged
Party Member
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
4
125% Power + 125% Speed
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
Healing multiplied by 1.15. Has the description "Restore # HP, gaining 100% speed as healing. Also grants the target Haste', increasing its speed by 30%.".
 
Haste
Target Buff Description
Speed increased by 30%.
Target Buff Polarity
Target Buff Charges
Target Buff Duration
Target Buff Notes
Positive
2
+1 duration when first applied.
 

 
Warp Strike
Element
Type
Range
Target
Lightning
Active
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
8
185% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
Drain 75 Focus from target and Caster gains 75 Focus on hit. Damage multiplied by 1.05. Has the description "Deal # damage and deplete the target's focus by 75. You gain 75 focus.".
 

 
Arc Flash
Element
Type
Range
Target
Lightning
Active
Ranged
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
3
160% Power
+100%
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
+150% Crit. Damage if caster has Lightning buff. Crit. Damage bonus doubled to +300% due to a glitch. Has the description "Deal # damage" and the reaction description "If you have a Lightning buff, then critical strikes will deal 150% additional damage.".
 

A.I. Ability Order[]

A.I. Notes:

  • The A.I. prefers to use the topmost item in the left list, which is ranked according to the abilities' total scaling and A.I. score bonuses. For attacks specifically, their cooldown also plays a part in the rankings (the longer the cooldown, the higher it goes).
    • When an ability's Max HP Threshold condition is met and it's off cooldown, then that ability is added to the left list, in most cases to the top.
    • If an ability cannot be used due to being on cooldown, incl. silences, then the A.I. moves down the list to the next ability. If no abilities are available, then the A.I. skips their turn.
    • The A.I. will also not use healing abilities with 100% HP Threshold if all their teammates have full HP.
  • The A.I. does have a chance of not following the list and instead picking a random ability. The chance depends on it's A.I. type and the difference in total scaling & A.I. Score Bonuses.
  • It might also pick a different ability if the valid target(s) has:
    • Increased elemental defense against an element one of their available abilities has.
    • High Defense and the A.I. has access to an ability that deals piercing damage.
  • The A.I. prefers targeting units with low HP% (both attacks & heals) and a high Damage Taken Mod (only attacks). Buffs that increases damage/healing taken also affect the targeting priority.
  • Again, the A.I. has a chance of targeting a random unit instead. The chance depends on it's A.I. type, the difference in HP% & difference in Damage Taken Mod.
A.I. Type This unit has the A.I. type "Normal". They tend to follow the list and targeting priority, but can sometimes switch it up with a random ability or target.
 
Phases Ability Preference List HP Threshold Abilities Passive Abilities
Phase 1 - Duel Strike (3rd turn & onward)
- Warp Strike
- Energize (Party Member <100% HP)
- Arc Flash
- Storm Slash
- Pulse
- Attack


Note: If party has a decent amount of Defense then

  • Energize is preferred over Warp Strike and
  • Pulse is preferred over Storm Slash.

In addition, will almost never use Attack unless party has significantly increased Lightning defense. Storm Slash is a basic attack and cannot be silenced.

Tactics[]

Like the enemies within Thunder Labs, the Blitz Raptor specializes in Lightning based attacks. It's essentially the embodiment of the Lightning Strain, being able to combo abilities, sometimes in quick succession, to deal significant burst damage. This can lead to a party members death if the player doesn't have any means to break the combo. As such it's very important to keep track on the cooldown of Arc Flash and what buffs Blitz Raptor currently has.

A stun ability can be used as a combo breaker or stalling out the Blitz Raptor's Lightning buff, especially Clarity. Cripple can also be used to slow down the Blitz Raptor to buy the party some more time. Abilities that can dispel buffs from (Blaze Aura, Disrupt, Curse) is a reliable way of keeping this unit buff-free, however keep in mind that Storm Slash can grant Clarity' while being a Basic Attack (0 CD, immune to silence).

Zakk is a useful ally in this fight due to possessing some crowd control and a way to apply the Weaken buff on Blitz Raptor, thus significantly reducing their damage potential.

Trivia[]

  • The player can gain the following tip when being defeated by, or retreating from, this unit:
    • "Be ready to defend against the Blitz Raptor's rapid combo attacks."

See Also[]

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