Beast | |
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Level | 11 ~ 15 |
Race | Zombie? |
Zone | Ivory Line - Stage 4 - Training Fight |
Allies | Antagonist, Phantom |
Beast is an enemy from Ivory Line in Sonny 2. It is an ally of Antagonist and Phantom. It looks like the Predator Form from the Biological class.
Battle[]
Attributes[]
Attributes | LV11 | LV12 | LV13 | LV14 | LV15 | ||||
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EASY | Speed | 57 | 65 | 74 | 83 | 93 | |||
Instinct | 10 | 11 | 13 | 14 | 16 | ||||
Strength | 29 | 33 | 38 | 43 | 48 | ||||
HP | 1207 | 1376 | 1560 | 1759 | 1971 | ||||
CHALLENGING | Speed | 63 | 72 | 82 | 92 | 104 | |||
Instinct | 20 | 22 | 25 | 28 | 32 | ||||
Strength | 59 | 67 | 76 | 85 | 96 | ||||
HP | 2051 | 2339 | 2652 | 2989 | 3351 | ||||
HEROIC | Speed | 63 | 72 | 82 | 92 | 104 | |||
Instinct | 24 | 28 | 32 | 36 | 40 | ||||
Strength | 73 | 83 | 95 | 107 | 119 | ||||
HP | 2413 | 2752 | 3120 | 3517 | 3942 | ||||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Immobilize. Uses 310% Piercing. |
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This unit's Speed is reduced by 60%. This effect has a 10% chance to resist being dispelled. | Lasts 2 turns. Cannot stack. |
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Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Leading Strike. Caster recovers 50 Focus. |
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Shadow Blend. | ||||
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As light as a shadow, this unit's Speed is increased by 400%. | Lasts 3 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Vicious Strike. Critical chance increased by 3.1. |
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This unit is being healed for 3% of its maximum Health each turn. This effect has a 10% chance to resist being dispelled. | Lasts 3 turns. Applied to caster. |
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He also has Disrupt coded, but is unable to use it due to a glitch preventing AI characters from using Focus-modifying Offensive skills on enemies.
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
All friendly units above 1% HP | Shadow Blend | Immobilize Vicious Strike |
Leading Strike |
Weakest friendly unit below 1% HP | Shadow Blend | 50%: -Immobilize -Vicious Strike 50%: -Leading Strike |
Drops[]
Trivia[]
- Beast is most likely a Biological as it uses abilities that can also be used by Biologicals. It also looks identical to the Predator Form.
- It is also technically the third enemy to not use A.i. Exclusive Abilities, because of disrupt being unusable, the others being Antagonist, its ally, and Totem, from the first game.
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