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For the character in Sonny (2017), see Baron Brixius (Sonny 2017).
Baron Brixius
S1 Baron2The Baron in the first Sonny RPGThe Baron's DeathBaron Brixius, lying defeated at the hands of Sonny and co. in Sonny 2
Level 9 - 12
Race Zombie
Zone Gadi'Kala
- Stage 35
Oberursel
- Stage 9
- Stage 10
S2 Head BaronBrixius Oh, it's you! You always give me trouble! And here I was, having SUCH a good time.
~ Baron Brixius to Sonny's party

Baron Brixius is one of the major antagonists in the series, and a mini-boss in both Sonny and Sonny 2. In the first game, he is fought with the assistance of Galiant the Paladin, a temporary follower.

Baron Brixius is a powerful zombie overlord who uses mind control to bend hordes of zombies to his will. He is manipulative and psychotic, enjoying engineering pointless conflict for no purpose other than his own personal enjoyment (as evidenced by his activities in Oberursel). In battle, he mostly uses a combination of shadow-based psychological attacks and wields a two-handed sword.

Involvement[]

Sonny 1[]

In the first game, the Baron appears in Gadi'Kala. As Sonny and Veradux fight their way across the plains, their heads feel more and more painful due to Brixius' attempts at mind control, particularly Sonny's, whenever they fight creatures called Devourers (slaves of the Baron). After the Shamans have been eradicated, they encounter a Zombie Ambassador, sent to tell them that they would submit to the Baron. After killing it and a few ZPCI soldiers, Sonny and Veradux arrive at a battle between the Baron and Galiant the Paladin, a high-ranking ZPCI officer. With his help, the Baron is defeated, but Veradux convinces Sonny that they should attack and kill the Paladin on the grounds that he is a ZPCI officer and therefore their enemy.

Sonny 2[]

In the second game, Baron Brixius is encountered again in the village of Oberursel. It appears that he was not in fact killed, and is now the leader of a cult within the village. When Sonny and Veradux entered the village, they were met by a band of insurgents, rebelling against the cult's destructive influence. Roald, one of the insurgents, promised to take the two of them to the Utopia if they helped destroy the cult. Sonny and Veradux agreed and, despite having to fight through many monsters, undead, and cult members, they eventually reach the leader. After a battle with him, he reveals his true form as that of Baron Brixius; he battles them again, this time using his full power. He is defeated anyway, and the discovery of his true identity disgusts and disappoints the remains of the cult, causing them to disperse.

Under normal circumstances, the Baron's death would be considered almost certain; however, bearing in mind that he has managed to cheat death once before, at this point it is by no means certain that he is permanently dead.

Personality[]

Baron Brixius is a narcissist and a psychopath, based on his penchant for creating cults around himself and engineering pointless conflict. With his control of other zombies and the power he wields, it is possible for Baron Brixius to achieve what he wants by himself. Despite this, he does little to preserve his devotees, and even plays them off of the zombies (which he can presumably also control) in Oberursel.

Theory[]

This section contains theoretical information.
This is a fan-made theory and not official information.

Multiple parties have been shown to be trying to find a cure for zombification; namely the crew of the White November and the Insurgents. Louis the Blind made a partially successful attempt at a cure, resulting in Sonny, while Veradux and Felicity provide evidence that at least two other partial cures were undertaken by parties unknown. It is possible that the Baron is a similarly-revived zombie. In this case, he may serve as an evil counterpart to Sonny, fully embracing his monstrous nature rather than regaining some of his former humanity.

Battle[]

Due to their size, the sections for battles with the Baron have been separated into tabs.

Baron Brixius
S1 Baron2
Level 12
Race Zombie
Zone Gadi'Kala
- Stage 35

Attributes[]

Attributes LV12
Speed 87
Magic 102
Strength 102
HP 32960
Focus 350 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
65%
Defense 25 25 25 25 25 25 25 25

Abilities[]

BlackOut
Cost CD Available Targets Number on Action Bar
6 Focus
10
Enemies
1
BlackOut Baron Brixius
Element Damage/Healing
Shadow
120% Magic
Accuracy modifier Additional notes
1.5
This move looks the same as Void, but applies a different debuff.
S1 Lost Buff
Lost
This unit is totally trippin' dawg! Lasts 4 turns.
Stuns the target.
Debuff


Decay
Cost CD Available Targets Number on Action Bar
5 Focus
0
Enemies
1
Decay Baron Brixius
Element Damage/Healing
Shadow
120% Magic
Accuracy modifier Additional notes
1.5
This move looks the same as Void, but applies a different debuff.
S1 Decay Buff
Decay
Deals 80 Shadow damage to this unit every turn. Lasts 5 turns.
Debuff


Shadow Blend
Cost CD Available Targets Number on Action Bar
10 Focus
15
Self
1
Shadow Blend Baron Brixius
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S1 Shadow Blend Buff
Shadow Blend
This unit's speed is increased by 500%. Lasts 4 turns.
Buff


Smash
Cost CD Available Targets Number on Action Bar
15 Focus
6
Enemies
3
Smash Baron Brixius
Element Damage/Healing
Physical
240% Strength + 15
Accuracy modifier Additional notes
1
Sonny can also use Smash.

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP above 50% BlackOut
Decay
Smash
skip
HP between 50% and 30% 50%:
-BlackOut
-Decay
-Smash
50%:
-Shadow Blend
skip
HP below 30% Shadow Blend BlackOut
Decay
Smash
skip

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S1 Cannibal's Hunger Image
Cannibal's Hunger

Tactics[]

The Baron is proficient in all four types of attributes (Vitality, Strength, Magic, and Speed), making him one of the most dangerous opponents in the game. His general attacks can result in substantial damage, especially for the classes with low health such as Assassins and Gunslingers. He also uses Decay, which not only has exceptionally high damage, but also applies a stacking Damage-Over-Time debuff. The Baron’s most deadly abilities are his Shadow Blend which draws his maximum damage, and his stun with a 4-turn duration. Perhaps the most daunting characteristic about the Baron is his overwhelmingly high health, which, at a glance, seems too much for the player and Veradux alone to handle.

In order to defeat the Baron, the player should take the full advantage of Galiant the Paladin. Because of the immense amount of the Baron’s health, the player’s strongest attacks such as Master Strike and Coup De Grace are completely useless. Instead, the player should use abilities that will either immobilize the Baron or aid the Paladin in combat. By stunning the Baron, the team will be able to buy some time for the Paladin’s attacks and to heal. In order to amplify the Paladin’s damage, the player can use abilities such as Wound, Sunder, Magic Bolt, and Void to lower the Baron’s defense against the Paladin’s attacks, as well as casting Aggression on the Paladin. Alternately, the player can simply choose to heal his allies and provide buffs when necessary. To counter against the Baron’s attack, classes with low health are advised to use defensive abilities such as Block, Suppression, Intervention, or Iron Skin to mollify or nullify the Baron’s attack.

Drops[]

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Tribal Blade
S1 Tribal Blade
€128

Speed +15

Physical Piercing +60

S1 Tribal Blade Image
Tribal Dagger
S1 Tribal Dagger
€128

Speed +15

Physical Piercing +60

S1 Tribal Dagger Image
Breaker's Axe
S1 Breaker's Axe
€256

Magic +24

Magic Piercing +35

Fire Piercing +35

S1 Breaker's Axe Image
Mender's Axe
S1 Mender's Axe
€128

Magic +12

Strength +12

Lightning Piercing +60

S1 Mender's Axe Image
Cannibal's Hunger
S1 Cannibal's Hunger
€256

Strength +18

Vitality +16

S1 Cannibal's Hunger Image

Cult Leader
S2C cult leader
Level 9 ~ 12
Race Zombie (Human Voice)
Zone Oberursel
- Stage 9
- Training Fight
Th CultLeader

The Baron as the Cult Leader in Sonny 2

Attributes[]

Attributes LV9 LV10 LV11 LV12
EASY Speed 32 38 44 50
Instinct 29 34 39 44
Strength 29 34 39 44
HP 3479 4211 4827 5505
CHALLENGING Speed 36 43 49 56
Instinct 57 68 78 89
Strength 57 68 78 89
HP 5915 7159 8206 9358
HEROIC Speed 36 43 49 56
Instinct 72 85 98 111
Strength 72 85 98 111
HP 6959 8422 9654 11009
Focus 300 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Decimate
Cost CD Available Targets Number on Action Bar
None
3
Enemy
1
Decimate Cult Leader
Element Damage/Healing
Physical
280% Strength x (0.8% Focus + 0.4)
Accuracy modifier Additional notes
1
Sonny can also use Decimate.
S2 Decimated
Decimated
This unit is suffering damage equal to 45% of the caster's Strength each turn. Lasts 6 rounds.
Debuff


Demolish
Cost CD Available Targets Number on Action Bar
None
3
Enemies
1
Demolish Cult Leader
Element Damage/Healing
Physical
320% Strength x (0.7% Focus + 0.7)
Accuracy modifier Additional notes
1
Sonny can also use Demolish.
S2 Thrill of Destruction
Thrill of Destruction
This unit's Strength is increased by 12%. Lasts 6 turns.
60% chance of being applied to caster.
Buff


Dux Leading Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Dux Leading Strike Cult Leader
Element Damage/Healing
Physical
200% Strength
Accuracy modifier Additional notes
2
Recovers 35 Focus.


Retrograde
Cost CD Available Targets Number on Action Bar
None
4
Self and Allies
1
Retrograde Cult Leader
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Sonny can also use Retrograde.
S2 Retrograded
Retrograded
Damage and healing are switched on this unit. Lasts 2 rounds.
Buff


True Form
Cost CD Available Targets Number on Action Bar
20% HP
0
Self
1
True Form Cult Leader
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S2 True Form
True Form
The leader has revealed its true form. Lasts 99 rounds.
Buff


Wreck
Cost CD Available Targets Number on Action Bar
None
3
Enemies
1
Wreck Cult Leader
Element Damage/Healing
Physical
320% Strength x (0.7% Focus + 0.7)
Accuracy modifier Additional notes
1
Sonny can also use Wreck.
S2 Severe Injury
Severe Injury
This unit will suffer damage equal to 80% of the caster's Strength next turn. Lasts 1 turn.
60% chance of being applied.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP above 80% Retrograde Decimate
Demolish
Wreck
HP between 80% and 30% (STAGE) or between 80% and 20% (TRAINING) Retrograde 50%:
-Decimate
-Demolish
-Wreck
50%:
-Dux Leading Strike
HP between 30% and 20% (STAGE) True Form (battle ends after)
HP below 20% (STAGE) Dux Leading Strike (battle ends after)
HP below 20% (TRAINING) Retrograde Dux Leading Strike

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S2 Demigod's Visage Image
S2 Usurper's Chest Image
S2 Supreme Grasp Image
S2 Pretender's Leggings Image
S2 Holy Slippers Image
S2 Runeblade Image
Demigod's Visage Usurper's Chest Supreme Grasp Pretender's Leggings Holy Slippers Runeblade

Tactics[]

  • His attacks all scale with his Focus. Draining his Focus will weaken his attacks.

Drops[]

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Runeblade
Runeblade sonny 2 1
€165

Speed +18

Instinct +11

Strength +24

Vitality +11

Physical Piercing +53

S2 Runeblade Image
Demigod's Visage
Demigod's Visage Sonny 2 1
€58

Speed +7

Strength +12

Vitality +5

S2 Demigod's Visage Image
Supreme Grasp
Supreme Grasp Sonny 2 1
€42

Speed +5

Strength +8

Vitality +4

S2 Supreme Grasp Image

Baron Brixius
Baron Brixuis Sonny 2 1
Level 9 ~ 12
Race Zombie
Zone Oberursel
- Stage 10
- Training Fight
S2 Head BaronBrixius

Portrait

Attributes[]

Attributes LV9 LV10 LV11 LV12
EASY Speed 32 38 44 50
Instinct 57 68 78 89
Strength 57 68 78 89
HP 34794 42112 48269 55046
CHALLENGING Speed 36 43 49 56
Instinct 115 136 156 178
Strength 115 136 156 178
HP 59149 71590 82058 93578
HEROIC Speed 36 43 49 56
Instinct 144 170 195 222
Strength 144 170 195 222
HP 69587 84223 96539 110092
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
10%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Confinement
Cost CD Available Targets Number on Action Bar
5 Focus
7
Enemies
1
Confinement Baron Brixius
Element Damage/Healing
Shadow
5
Accuracy modifier Additional notes
Unavoidable
Sonny can also use Confinement.
S2 Confined
Confined
This unit is so very alone... Healing done to this unit is reduced by 90%. Lasts 5 turns.
10% chance to resist dispelling.
Debuff


Dark Echoes
Cost CD Available Targets Number on Action Bar
7 Focus
0
Enemies
1
Dark Echoes Baron Brixius
Element Damage/Healing
Shadow
200% Instinct + 25
Accuracy modifier Additional notes
1
Sonny can also use Dark Echoes.
S2 Echoed Screams
Echoed Screams
This unit hears the scream of fallen generations, receiving 24% damage from all sources. Additionally, this unit's Shadow defense is lowered by 20%. Lasts 2 turns.
Cannot stack.
10% chance to resist dispelling.
Debuff


Dark Echoes Baron
Cost CD Available Targets Number on Action Bar
15 Focus
0
Enemies
1
Dark Echoes Baron Baron Brixius
Element Damage/Healing
Shadow
200% Instinct
Accuracy modifier Additional notes
1
S2 Echoed Screams
Echoed Screams
This unit hears the scream of fallen generations, receiving 24% damage from all sources. Additionally, this unit's Shadow defense is lowered by 20%. Lasts 2 turns.
Cannot stack.
10% chance to resist dispelling.
Debuff


Deep Burns
Cost CD Available Targets Number on Action Bar
None
1
Self
1
Deep Burns Baron Brixius
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Recovers 100 Focus.
S2 Deep Burning
Deep Burning
The Baron has lost its Focus! This unit is regenerating Focus at the cost of its Health. Lasts 3 turns.
Restores 100 Focus.
Loses 5% HP.
Undispellable


Electrical Storm
Cost CD Available Targets Number on Action Bar
None
1
Enemies
1
Electrical Storm Baron Brixius
Element Damage/Healing
Lightning
250% Instinct
Accuracy modifier Additional notes
1
Sonny can also use Electrical Storm.
S2 Energized
Energized
This unit is recovering 20 Focus per turn. Lasts 3 turns.
Buff


Epiphany
Cost CD Available Targets Number on Action Bar
5 Focus
8
Enemies
1
Epiphany Baron Brixius
Element Damage/Healing
Shadow
5
Accuracy modifier Additional notes
Unavoidable
Sonny can also use Epiphany.
S2 Epiphany
Epiphany
The truth hurts. This unit suffers 120% of the caster's Instinct as damage every turn. Lasts 7 turns.
Cannot stack.
Undispellable


Holy Scars
Cost CD Available Targets Number on Action Bar
None
8
Self
1
Holy Scars Baron Brixius
Element Damage/Healing
Lightning
200% Strength
Accuracy modifier Additional notes
Unavoidable
S2 Holy Scars
Holy Scars
This unit is receiving additional damage. Lasts 3 turns.
Takes 10x damage.
Undispellable


Nightmare
Cost CD Available Targets Number on Action Bar
7 Focus
3
Enemies
1
Nightmare Baron Brixius
Element Damage/Healing
Shadow
520% Instinct
Accuracy modifier Additional notes
Unavoidable
Sonny can also use Nightmare.
Critical chance increased by 1.5.
S2 Nightmare's Over
Nightmare's Over
It was just a dream... Lasts 7 turns.
Heals 74% of caster's Instinct.
10% chance to resist dispelling.
Buff


Tick Tock
Cost CD Available Targets Number on Action Bar
15 Focus
1
Enemies
1
Tick Tock Baron Brixius
Element Damage/Healing
Shadow
200% Strength
Accuracy modifier Additional notes
Unavoidable
S2 Tick Tock
Tick Tock
This unit is losing 10% of its Health each turn, and receives 50% less healing. This effect cannot be dispelled. Time is running out... Lasts 10 turns.
Cannot stack.
Undispellable

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP above 51%, never reached 50% Dark Echoes Baron
Deep Burns (Focus below 15 only)
Tick Tock
Electrical Storm skip
HP below 51%, never reached 50% Dark Echoes Baron
Tick Tock
50%:
-Deep Burns (Focus below 15 only)
50%:
-Confinement
-Dark Echoes
-Electrical Storm
-Epiphany
-Nightmare
skip
HP above 51%, (passed 50% less than 4 rounds ago, never reached 20%) OR passed 5% Deep Burns (Focus below 15 only) Confinement
Dark Echoes
Electrical Storm
Epiphany
Nightmare
skip
HP between 51% and 50%, (passed 50% less than 4 rounds ago, never reached 20%) OR passed 5% 50%:
-Deep Burns (Focus below 15 only)
50%:
-Confinement
-Dark Echoes
-Electrical Storm
-Epiphany
-Nightmare
skip
HP below 50%, (passed 50% less than 4 rounds ago, never reached 20%) OR passed 5% Confinement
Dark Echoes
Electrical Storm
Epiphany
Nightmare
Deep Burns (Focus below 15 only) skip
HP above 51%, passed 50% more than 4 rounds ago OR passed 20%, never reached 5% Holy Scars Deep Burns (Focus below 15 only) Confinement
Dark Echoes
Electrical Storm
Epiphany
Nightmare

Fourth Choice: skip
HP between 51% and 50%, passed 50% more than 4 rounds ago OR passed 20%, never reached 5% Holy Scars 50%:
-Deep Burns (Focus below 15 only)
50%:
-Confinement
-Dark Echoes
-Electrical Storm
-Epiphany
-Nightmare
skip
HP below 50%, passed 50% more than 4 rounds ago OR passed 20%, never reached 5% Holy Scars Confinement
Dark Echoes
Electrical Storm
Epiphany
Nightmare
Deep Burns (Focus below 15 only)

Fourth Choice: skip

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S2 Unholy Runeblade Image
Unholy Runeblade

Tactics[]

The Sonny 2 Baron battle plays out in 2 distinct stages.

Until he reaches 50% HP, the Baron can be easily damaged by draining his Focus, as when he runs out of Focus, he will use Deep Burning, which deals very high damage to him. Watch out while draining his Focus, as he may occasionally use the ability Electrical Storm, which also restores Focus. Dux Electro, Disrupt, and Shock Therapy can dispel the Energized buff he gains from it.

Abilities effective at draining the Baron's Focus, by class:

Hydraulic:

  • Regulate: When at at level 3, drains 30 Focus, has no cool down, and costs nothing.

Biological:

  • Disrupt: Drains 100 Focus at level 2, but gives a buff that restores a small amount of Focus over time. Also dispels his Energized buff.

Psychological:

  • Traumatize: Stuns the Baron and drains 30 Focus per turn when at level 2.
  • Haunt: Not really recommended to use it as main unfocusing spell, as it only drains 3-5 Focus per turn for 40 turns, but it's very useful when using it with Traumatize, as it increases focus drain (and makes every Baron attack cost additional focus).

It is recommended that you set Roald and Veradux to Phalanx mode when fighting the Baron, as healing is an effective way to survive the Baron's ability that causes the buff Tick Tock. However, Roald's healing spell aren't very useful, so if you have given him high strength, you'd better keep him attacking, as when he dies the Baron will have low health already, and you will "use" Veradux only on you.

Once the Baron's health gets lower than 50%, he will occasionally use the skill Holy Scars. When this happens, set your team to relentless A.I. and attack him, as all damage to him receives a massive multiplier. You can also continue to drain his Focus, as if Deep Burning and Holy Scars stack the Baron can take a lot of damage (over 100000). Although in this stage he will preferentially use Electrical Storm, draining his Focus again immediately after he does so will force him to use Deep Burning.

A Hydraulic character can use Mind Freeze and Flash Freeze together in this stage to prevent him from using any Focus skills. This will leave him only able to use Electrical Storm and Holy Scars, and he will frequently skip his turn, although he will be regenerating too much focus to use Deep Burning, so keep an eye on him.

Drops[]

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Unholy Runeblade
S2 Unholy Runeblade
€211

Speed +34

Strength +43

Vitality +26

Shadow Piercing +97

S2 Unholy Runeblade Image
Usurper's Chest
Usurper's Chest Sonny 2 1
€58

Speed +7

Strength +12

Vitality +5

S2 Usurper's Chest Image
Pretender's Leggings
Pretender's Leggings Sonny 2 1
€58

Speed +4

Instinct +2

Strength +7

Vitality +12

S2 Pretender's Leggings Image
Holy Slippers
S2 Holy Slippers
€42

Speed +3

Instinct +1

Strength +5

Vitality +8

The term 'Slippers' is actually a bit misleading.
S2 Holy Slippers Image

Trivia[]

  • During the Sonny 2 final battle with him, he sometimes suffers from conditions called "Holy Scars" and "Deep Burns", both of which weaken him severely. This may be the lingering effects of the injuries he sustained from his battle with the Paladin.
  • During Sonny 2, if his health get extremely low, he will say, "No! Not again! I would have got away with it, if it wasn't for you meddling kids!" This is a Scooby-Doo reference.
  • He may be of the Destroyer class, as he wields the Cannibal's Hunger, a Destroyer-only weapon, in Sonny.
  • In Sonny 2, he shares a number of abilities with Sonny. When disguised as the cult leader, he uses physical abilities from the Hydraulic tree (as well as retrograde). After revealing his true identity and falling back on his customary shadow abilities plus some lightning, he includes multiple Psychological abilities.
  • When hit during battle, rather than crying out or grunting in pain like most characters, he mocks the attacks, sarcastically saying "Owie" or "Ouch" or sometimes "Oh, you scratchy bitch", without any captions.
  • In Sonny 2, if the Baron is stunned when Sonny says "The Baron!", he will not use True Form, but stand up as the Cult Leader.
  • Given his history of cheating death, the Baron may be still alive; this is hinted at by the fact that in Oberursel and Hew there are blood trails that Sonny seems to recognize by scent, also by the fact Sonny has a headache during one of the battles.
  • During the battle with him in Sonny 2, a large golden gash can be seen across his chest and golden blood can be seen coming from it throughout the fight. This is possibly from his battle with Galiant the Paladin and, possibly the cause of holy scars.
  • He is also a reference to the Loa of the dead, Baron Samedi
  • In Sonny 2 it is possible for the Brixius to use Tick Tock on himself, quickly ending the fight.
  • If you hold spacebar (skip dialogue) at the start of the battle after you defeat the Baron, the game will become softlocked, forcing the player to refresh the page to play the game.

See Also[]



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