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โ€œ I call them my 'council'. And let me tell you, they are EFFICIENT. โ€ž
~ Carbon
Avatar of Order
Avatar of Order in battle.
Level 26
Race Zombie
Zone The Red Pillars
- Stage 8/Wave 1 (Miniboss stage)
Allies Avatar of Justice
Avatar of Freedom

Avatar of Order is a Normal type enemy unit encountered in Sonny (2017). They're encountered in a Miniboss type stage from The Red Pillars.

Attributes[]

Attribute Notes:

  • Values in bold can be encountered in a Legend run (no training), no bold means that these values are only available in training fights.
    • Italic values cannot be encountered in training despite being coded in the game due to Sonny's level being +1 higher than the zone level when entering a new zone, on a legend run.
  • Buffs cannot reduce Power/Defense/Speed below 1. This also applies to Vitality but it normally cannot be modified in battle.
    • For Defense specifically, this means that the Damage taken Mod becomes ~200% while both breached and exposed. See this this page for more info.
  • Visible Power/Defense/Speed is rounded to nearest integer. If the actual value ends exactly in ".5", then it will be rounded to nearest even integer. Visible (Max) HP is rounded up.
  • Abilities can also have Hit./Crit. Bonuses, which are listed under the Abilities section.
  • Only Physical Defense is shown because the other elemental defenses are not used at all on units. They can still get non-physical elemental defense from certain abilities.
Base Mod Lvl 26
Power 0 1.2 1826.2
Defense 0 1.3 1978.38
Speed 0 0.9 1369.65
Vitality 0 6.5 9891.91
Max HP from Vitality (7*Vitality) 69243.4
 
Visible Max HP from Vitality 69244
Visible Power 1826
Visible Defense 1978
Visible Speed 1370
 
Damage Taken Mod from Defense 52.668%
... while Breached (-50% Defense)118.75%
... while Exposed (-75% Defense)159.375%
 
Hit. Bonus 0%
Crit. Chance 15%
Stun Resist 0%
Focus Drain Resist 0%
Physical Defense 0%


Abilities[]

 
Attack
Element
Type
Range
Target
Physical
Basic Attack
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
100% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
30%
100%
Reaction
Notes
 

 
Avatar Forbid
Element
Type
Range
Target
Shadow
Active
Ranged
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
6
130% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
5
100%
550%
100%
Reaction
Notes
Silence stricken target's previously used ability by 25 turns on hit. AoE ability.
 
Super Dazed
Caster Buff Description
This unit is stunned and taking 450% extra damage.
Caster Buff Polarity
Caster Buff Charges
Caster Buff Duration
Caster Buff Notes
Negative
2
Duration ticks down once after being applied.
 

 
Storm Web
Element
Type
Range
Target
Lightning
Active
Ranged
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
3
150% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
100%
Reaction
Notes
Heal caster with 50% of total damage dealt after use. AoE ability.
 

 
Shade Strike
Element
Type
Range
Target
Shadow
Active
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
5
75% Power
30%
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
250%
100%
Reaction
Notes
Caster gains 85 Focus and drain 25 Focus from target on hit. Ignores Defense.
 

A.I. Ability Order[]

A.I. Notes:

  • The A.I. prefers to use the topmost item in the left list, which is ranked according to the abilities' total scaling and A.I. score bonuses. For attacks specifically, their cooldown also plays a part in the rankings (the longer the cooldown, the higher it goes).
    • When an ability's Max HP Threshold condition is met and it's off cooldown, then that ability is added to the left list, in most cases to the top.
    • If an ability cannot be used due to being on cooldown, incl. silences, then the A.I. moves down the list to the next ability. If no abilities are available, then the A.I. skips their turn.
    • The A.I. will also not use healing abilities with 100% HP Threshold if all their teammates have full HP.
  • The A.I. does have a chance of not following the list and instead picking a random ability. The chance depends on it's A.I. type and the difference in total scaling & A.I. Score Bonuses.
  • It might also pick a different ability if the valid target(s) has:
    • Increased elemental defense against an element one of their available abilities has.
    • High Defense and the A.I. has access to an ability that deals piercing damage.
  • The A.I. prefers targeting units with low HP% (both attacks & heals) and a high Damage Taken Mod (only attacks). Buffs that increases damage/healing taken also affect the targeting priority.
  • Again, the A.I. has a chance of targeting a random unit instead. The chance depends on it's A.I. type, the difference in HP% & difference in Damage Taken Mod.
A.I. Type This unit has the A.I. type "Normal". They tend to follow the list and targeting priority, but can sometimes switch it up with a random ability or target.
 
Phases Ability Preference List HP Threshold Abilities Passive Abilities
Phase 1 - Avatar Forbid (5th turn & onward)
- Shade Strike
- Storm Web
- Attack


Tactics[]

The Avatar Forbid ability can be avoided using specific ability combinations, either by reducing the Avatar of Order's hit chance with buffs or significantly delaying them with crowd control.

  • Hit chance can be reduced using a combination of the Slow (-35% Speed), Snare (-80% Speed until hit) and Blind buff (-50% Hit chance). While Snare is available from multiple strains, only the Physical Strain has a Slow that can be consistently applied (the Frost Strain slows rely on luck) and Blind is only available from Haze on the Nature Strain.
  • The Frost Strain has many abilities that can either stun or drain Focus.

Trivia[]

  • The Avatar of Order's ID is "COUNCIL1".

See Also[]

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