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โ€œ The council are around... I dunno, a million times better than Grosk or Celestia. โ€ž
~ Carbon
Avatar of Justice
Avatar of Justice in battle.
Level 26
Race Zombie
Zone The Red Pillars
- Stage 8/Wave 2 (Miniboss stage)
Allies Avatar of Order
Avatar of Freedom

Avatar of Justice is a Normal type enemy unit encountered in Sonny (2017). They're encountered in a Miniboss type stage from The Red Pillars.

Attributes[]

Attribute Notes:

  • Values in bold can be encountered in a Legend run (no training), no bold means that these values are only available in training fights.
    • Italic values cannot be encountered in training despite being coded in the game due to Sonny's level being +1 higher than the zone level when entering a new zone, on a legend run.
  • Buffs cannot reduce Power/Defense/Speed below 1. This also applies to Vitality but it normally cannot be modified in battle.
    • For Defense specifically, this means that the Damage taken Mod becomes ~200% while both breached and exposed. See this this page for more info.
  • Visible Power/Defense/Speed is rounded to nearest integer. If the actual value ends exactly in ".5", then it will be rounded to nearest even integer. Visible (Max) HP is rounded up.
  • Abilities can also have Hit./Crit. Bonuses, which are listed under the Abilities section.
  • Only Physical Defense is shown because the other elemental defenses are not used at all on units. They can still get non-physical elemental defense from certain abilities.
Base Mod Lvl 26
Power 0 0.9 1369.65
Defense 0 1 1521.83
Speed 0 1.1 1674.02
Vitality 0 4 6087.33
Max HP from Vitality (7*Vitality) 42611.33
 
Visible Max HP from Vitality 42612
Visible Power 1370
Visible Defense 1522
Visible Speed 1674
 
Damage Taken Mod from Defense 77.378%
... while Breached (-50% Defense)137.5%
... while Exposed (-75% Defense)168.75%
 
Hit. Bonus 0%
Crit. Chance 15%
Stun Resist 0%
Focus Drain Resist 0%
Physical Defense 0%


Abilities[]

 
Attack
Element
Type
Range
Target
Physical
Basic Attack
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
100% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
30%
100%
Reaction
Notes
 

 
Justice Slash
Element
Type
Range
Target
Lightning
Active
Melee
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
1
150% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
 
Clarity
Caster Buff Description
Critical strike chance increased by 50% for the next attack.
Caster Buff Polarity
Caster Buff Charges
Caster Buff Duration
Caster Buff Notes
Positive
1
3
Charge consumed after caster strikes with an ability.
 

 
Justice Wave
Element
Type
Range
Target
Lightning
Active
Ranged
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
1
125% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
AoE ability.
 

 
Justice Bolt
Element
Type
Range
Target
Lightning
Active
Ranged
Enemies
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
1
100% Power
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
100%
100%
Reaction
Notes
 
Breach
Target Buff Description
Defense reduced by 50%.
Target Buff Polarity
Target Buff Charges
Target Buff Duration
Target Buff Notes
Negative
2
+1 duration when first applied.
 

 
Consolidate
Element
Type
Range
Target
Lightning
Passive
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
Reaction
Notes
 
Consolidate
Aura Description
Aura Notes
Each time this unit attacks, its power is increased by 10%.
Does not trigger if the attack misses.
 

 
Phantom's Revenge
Element
Type
Range
Target
Shadow
Passive
Cooldown
Scaling
Hit. Bonus
Crit. Bonus
Starting Cooldown
A.I. Score Mod
A.I. Score Bonus
A.I. HP Threshold
Reaction
Notes
 
Phantom's Revenge
Aura Description
Aura Notes
The killer will pay the price...
Deals damage to the killer with 99900% of the caster's original Power, which ignores Defense.
 

A.I. Ability Order[]

A.I. Notes:

  • The A.I. prefers to use the topmost item in the left list, which is ranked according to the abilities' total scaling and A.I. score bonuses. For attacks specifically, their cooldown also plays a part in the rankings (the longer the cooldown, the higher it goes).
    • When an ability's Max HP Threshold condition is met and it's off cooldown, then that ability is added to the left list, in most cases to the top.
    • If an ability cannot be used due to being on cooldown, incl. silences, then the A.I. moves down the list to the next ability. If no abilities are available, then the A.I. skips their turn.
    • The A.I. will also not use healing abilities with 100% HP Threshold if all their teammates have full HP.
  • The A.I. does have a chance of not following the list and instead picking a random ability. The chance depends on it's A.I. type and the difference in total scaling & A.I. Score Bonuses.
  • It might also pick a different ability if the valid target(s) has:
    • Increased elemental defense against an element one of their available abilities has.
    • High Defense and the A.I. has access to an ability that deals piercing damage.
  • The A.I. prefers targeting units with low HP% (both attacks & heals) and a high Damage Taken Mod (only attacks). Buffs that increases damage/healing taken also affect the targeting priority.
  • Again, the A.I. has a chance of targeting a random unit instead. The chance depends on it's A.I. type, the difference in HP% & difference in Damage Taken Mod.
A.I. Type This unit has the A.I. type "Normal". They tend to follow the list and targeting priority, but can sometimes switch it up with a random ability or target.
 
Phases Ability Preference List HP Threshold Abilities Passive Abilities
Phase 1 - Justice Slash
- Justice Wave
- Justice Bolt
- Attack
- Consolidate
- Phantom's Revenge


Note: Justice Slash and Justice Wave has a cooldown of 1 turn. Hence the Avatar of Justice will usually cycle between those two abilities and rarely use Justice Bolt. Avatar of Justice will however start using Justice Bolt more often if either Justice Slash or Justice Wave is silenced.

Tactics[]

Dr Herregods and/or Zakk have access to the Weaken Buff, which can help reduce the Avatar of Justice's Power growth. Consolidate only triggers on attacks that hit, so reducing the Avatar of Justice's hit chance is effective using as well.

Phantom's Revenge will not trigger if the Avatar of Justice dies from buff damage. Wound, Fire Strike, Sear and Venom Claw apply such buffs. Furthermore Black Mirror also works since auras counts as buffs. The player can alternatively make use of the Shield buff (-100% damage taken & +50% healing recieved) which can be evolved on some abilities or applied from the Force Field aura.

Trivia[]

  • The player can gain the following tip when being defeated by, or retreating from, this unit:
    • "The Avatar of Justice will also destroy the unit that kills it."
  • The Avatar of Justice's ID is "COUNCIL2".

See Also[]

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