Armored Hound | |
---|---|
![]() | |
Level | 9 ~ 12 |
Race | Animal |
Zone | Oberursel - Stage 12 - Training Fight |
Armored Hound is an enemy from Oberursel in Sonny 2. It is allied with another Armored Hound and ZPCI Elite.
Battle[]
Attributes[]
Attributes | LV9 | LV10 | LV11 | LV12 | |||||
---|---|---|---|---|---|---|---|---|---|
EASY | Speed | 129 | 153 | 176 | 200 | ||||
Instinct | 29 | 34 | 39 | 44 | |||||
Strength | 29 | 34 | 39 | 44 | |||||
HP | 580 | 702 | 804 | 917 | |||||
CHALLENGING | Speed | 144 | 170 | 195 | 222 | ||||
Instinct | 57 | 68 | 78 | 89 | |||||
Strength | 57 | 68 | 78 | 89 | |||||
HP | 986 | 1193 | 1368 | 1560 | |||||
HEROIC | Speed | 144 | 170 | 195 | 222 | ||||
Instinct | 72 | 85 | 98 | 111 | |||||
Strength | 72 | 85 | 98 | 111 | |||||
HP | 1160 | 1404 | 1609 | 1835 | |||||
Focus | 100 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
![]() |
Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
![]() |
This unit's Strength is lowered by 15%. Heals cast on this unit are 15% less effective. This unit is also losing 7 Focus each turn. | Lasts 5 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
![]() |
Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Restores 50 Focus to caster. Sonny can also use Leading Strike. |
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
![]() |
Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Critical chance increased by 3.1. | ||||
![]() |
This unit is being healed for 3% of its maximum health each turn. This effect has a 10% chance to resist being dispelled. | Lasts 3 rounds. Applied to caster. |
||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
![]() |
Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
![]() |
This unit receives 35% additional damage from all sources, and is bleeding for 63% of the attacker's Strength each turn. | Lasts 3 turns. Takes an additional 6 damage from all sources. Cannot stack. |
||
Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
||
---|---|---|---|
Battle Stages | First Choice | Second Choice | Third Choice |
All friendly units above 10% HP | Infecting Bite Vicious Strike Wound |
Leading Strike | |
Weakest friendly unit between 10% and 1% HP | 50%: -Infecting Bite -Vicious Strike -Wound 50%: -Leading Strike |
||
Weakest friendly unit below 1% HP | Leading Strike |
Equipment:[]
Claws and savagery. Nothing in the way of items.
Tactics[]
They have a high speed, yet lower health than other enemies. It is often wiser to destroy them first, although caution decreased accuracy of attacks due to their high speed. Stunning them, or using abilities that are accurate or cannot be avoided is a good strategy.
Drops[]
- They drop nothing.
Trivia[]
- Within their armor, a circle with a star under it appears uniquely within this enemy. This could imply that is the symbol of the ZPCI.
See Also[]
|