Android Guard | |
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Level | 17 ~ 23 |
Race | Machine |
Zone | Hew - Stage 7, 8, 11, 13 - Training Fight |
Android Guards are enemies from Hew in Sonny 2.
Battle[]
Attributes[]
Attributes | LV17 | LV18 | LV19 | LV20 | LV21 | LV22 | LV23 | ||
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EASY | Speed | 89 | 98 | 108 | 119 | 130 | 142 | 155 | |
Instinct | 99 | 109 | 120 | 132 | 144 | 158 | 172 | ||
Strength | 47 | 52 | 58 | 63 | 69 | 76 | 82 | ||
HP | 2766 | 3058 | 3369 | 3699 | 4050 | 4423 | 4818 | ||
CHALLENGING | Speed | 99 | 109 | 120 | 132 | 144 | 158 | 172 | |
Instinct | 197 | 218 | 240 | 264 | 289 | 315 | 344 | ||
Strength | 95 | 105 | 115 | 127 | 139 | 151 | 165 | ||
HP | 4701 | 5191 | 5726 | 6288 | 6885 | 7519 | 8190 | ||
HEROIC | Speed | 99 | 109 | 120 | 132 | 144 | 158 | 172 | |
Instinct | 246 | 273 | 300 | 330 | 361 | 394 | 429 | ||
Strength | 118 | 131 | 144 | 158 | 173 | 189 | 206 | ||
HP | 5531 | 6115 | 6737 | 7398 | 8101 | 8846 | 9636 | ||
Focus | 250 | Physical | Cosmic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Defense | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Abilities[]
Cost | CD | Available Targets | Number on Action Bar | |
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit has been scanned for weaknesses. All attacks against this unit deal an additional 120 damage. | Lasts 3 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Sonny can also use Glacier. | ||||
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This unit deals 13% less damage from direct attacks. This effect has a 20% chance to resist being dispelled. | Lasts 6 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is guarded by an ally, protected from damage equal to 20x its ally's Strength. | Lasts 3 turns. Shielded for 2000% caster's Strength +10. Cannot stack. 50% chance to resist being dispelled. |
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Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit's Strength is reduced by 20%. | Lasts 4 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
Recovers 100 Focus. | ||||
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This unit is gaining 15 Focus per turn, but is also stunned. | Lasts 5 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit's Instinct is reduced by 20%. | Lasts 4 turns. | ||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
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Element | Damage/Healing | ||
Accuracy modifier | Additional notes | |||
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This unit is shielded from damage equal to 40x of its Strength. This cannot be dispelled. | Lasts 5 turns. Cannot stack. |
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Ability Selection[]
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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Battle Stages | First Choice | Second Choice | Third Choice |
All allies above 70% HP | Strength Shield | Analysis Glacier Ironfist Prayer (Focus below 49 only) Spiritfist |
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Weakest ally between 70% and 50% HP | Strength Shield | 50%: -Analysis -Glacier -Ironfist -Prayer (Focus below 49 only) -Spiritfist 50%: -Guardian |
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Weakest ally below 50% HP | Strength Shield | Guardian | Analysis Glacier Ironfist Prayer (Focus below 49 only) Spiritfist |
Equipment[]
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
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Titanium Cranium | Android Armor | Titanium Grips | Cyborg Leggings | Titanium Runners | Azure Flatblade |
Tactics[]
Drops[]
Trivia[]
- The armor they drop has high vitality statistics. However, their health can be lower than enemies who drop equipment with a low vitality rating.
- They are rarely fought alone.
- In fights where there are two of them, they tend to focus on each other, leaving their third ally to fend for himself.
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