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Armored Hound
S2 Armored Hound
Level 9 ~ 12
Race Animal
Zone Oberursel
- Stage 12
- Training Fight

Armored Hound is an enemy from Oberursel in Sonny 2. It is allied with another Armored Hound and ZPCI Elite.

Battle[]

Attributes[]

Attributes LV9 LV10 LV11 LV12
EASY Speed 129 153 176 200
Instinct 29 34 39 44
Strength 29 34 39 44
HP 580 702 804 917
CHALLENGING Speed 144 170 195 222
Instinct 57 68 78 89
Strength 57 68 78 89
HP 986 1193 1368 1560
HEROIC Speed 144 170 195 222
Instinct 72 85 98 111
Strength 72 85 98 111
HP 1160 1404 1609 1835
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
75%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Infecting Bite
Cost CD Available Targets Number on Action Bar
25 Focus
1
Enemies
1
Infecting Bite Armored Hound
Element Damage/Healing
Poison
10% Instinct
Accuracy modifier Additional notes
1
S2 Infected Bite
Infected Bite
This unit's Strength is lowered by 15%. Heals cast on this unit are 15% less effective. This unit is also losing 7 Focus each turn. Lasts 5 turns.
Debuff


Leading Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Leading Strike Armored Hound
Element Damage/Healing
Physical
170% Strength
Accuracy modifier Additional notes
2
Restores 50 Focus to caster.
Sonny can also use Leading Strike.


Vicious Strike
Cost CD Available Targets Number on Action Bar
40 Focus
1
Enemy
1
Vicious Strike Armored Hound
Element Damage/Healing
Physical
140% Strength + 140% Speed
Accuracy modifier Additional notes
1
Critical chance increased by 3.1.
S2 Cannibal Blood
Cannibal Blood
This unit is being healed for 3% of its maximum health each turn. This effect has a 10% chance to resist being dispelled. Lasts 3 rounds.
Applied to caster.
Buff


Wound
Cost CD Available Targets Number on Action Bar
15 Focus
3
Enemies
1
Wound Armored Hound
Element Damage/Healing
Physical
130% Strength
Accuracy modifier Additional notes
1
S2 Woundbuff
Wounded
This unit receives 35% additional damage from all sources, and is bleeding for 63% of the attacker's Strength each turn. Lasts 3 turns.
Takes an additional 6 damage from all sources.
Cannot stack.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 10% HP Infecting Bite
Vicious Strike
Wound
Leading Strike
Weakest friendly unit between 10% and 1% HP 50%:
-Infecting Bite
-Vicious Strike
-Wound
50%:
-Leading Strike
Weakest friendly unit below 1% HP Leading Strike

Equipment:[]

Claws and savagery. Nothing in the way of items.

Tactics[]

They have a high speed, yet lower health than other enemies. It is often wiser to destroy them first, although caution decreased accuracy of attacks due to their high speed. Stunning them, or using abilities that are accurate or cannot be avoided is a good strategy.

Drops[]

  • They drop nothing.

Trivia[]

  • Within their armor, a circle with a star under it appears uniquely within this enemy. This could imply that is the symbol of the ZPCI.

See Also[]

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